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Third Age Total War Unit Ids: Everything You Need to Know



Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes An extensive playable campaign map featuring locations taken straight from Middle-earth lore 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself More than 25 custom settlements and famous locations


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.




Third Age Total War Unit Id



3. The Gameplay The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.


4. The Design In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Third Age: Total War is a Medieval II: Total War Kingdoms total-conversion mod. It brings you directly into the world of Middle Earth where you can choose from different races such as Men, Dwarves, Elves and Orcs to free the peoples of Middle Earth or help the Dark Lord Sauron to spread his shadow. The mod isn't developed anymore, there are, however, many submods with continuing developement, such as Divide and Conquer.


From the evil South, where the Haradrims united under the Dark Lord to the cold North wherefrom the Goblins of the Mountains follow the call of the Great Eye you will not only be able to see Middle Earths most important places, but you will also find creatures, older and meaner as the world itself come out of every corner of Tolkien's world.


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhûn, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains, and if you are able to lead your kingdom to former glory even the reunited Arnor.


Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes.


A new campaign and battle AI will make the player's life much harder. Additionally, a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned.


To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds, and voices were completely changed for many factions.Lastly, there is a huge amount of new videos, including the intro, the faction intros, victory videos and many in-game events.


A completely new and heavily scripted role-playing campaign that is going to be totally different from any other "usual" campaign that you know from Total War games. You can play with all famous heroes of the books and the movies, aswell with several of your ally's armies with the final goal to destroy the One Ring in Mount Doom and to rescue Middle-Earth from the Shadow of Mordor.


The player might be able to reunite the proud old kingdom of Arnor, once he has met several goals that need to be fullfilled to lead the once proud kingdom back to former glory. These are conquering the old territory as well as rebuilding Annúminas, the heart of the great kingdom. With Gondor as your ally and Aragorn as king you might be able to achieve these goals as far as the evil orcs from the north don't interrupt you and invade your lands. Once you succeeded, you will be able to lead an army into battle, greater than any other forces in Middle-Earth.


The player has to start with a splitted kingdom. In the East, there are still the dwarves of the Lonly Mountain remaining while the major dwarvesn territories lie in the North-West. Will you be able to unite their kingdom and regain their former glory although orcs do spread all around the Misty Mountains ?


Eriador is a large region in the world of Middle-Earth. In the Second Age, it was largely forested, but the Dúnedain felled most of the forests to build ships. Much of it was encompassed in the early Third Age by the kingdom of Arnor, which later split into the rival kingdoms of Rhudaur, Arthedain and Cardolan. The Shire occupies part of the former kingdom of Arthedain, while Bree and its neighbouring villages lie on the border with the former Cardolan. Other important places in Eriador are Rivendell, the Grey Havens and the abandoned kingdoms of Eregion and Angmar. By the time of the War of the Ring, Eriador was sparsely populated, save for the Shire, Bree-land, Rivendell, the Grey Havens, the Angle south of Rivendell, and villages in western Eriador. Communities of Dwarves still mined the Ered Lindon, and a small population of former enemies of Númenor survived in southern Minhiriath.


Eriador isn't a kingdom, it isn't a state, it's just a region encompassing the lands west of the River Greyflood to the River Lune. Because of this there was no central authority. The small villages and towns (like Bree) were completely independent. The northern lands, once prime Arnorian territory, has been completely abandoned except for a few Dunedain camps. While rebels might make for satisfactory filler for the area; a full fledge faction can offer the player the opportunity for unique challenges.


A strong and fearsome goblin chief could unite these orcs to form a sea of jagged blades and wicked spikes, enough to drown the bravest of soldiers. As the War of the Ring escalates the sea is boiling and soon it will spill over in a wave of rage and hunger into Eriador, Mirkwood and the Grey Mountains and even beyond if none should rise to stay the tide.


The countryside of Rohan is described as a land of pastures and lush tall grassland which is frequently windswept. At the time of the War of the Ring, Rohan was roughly a third the size of Gondor, whose borders had slowly been shrinking for centuries.


  • Third Age Total War Unit Id Mod The Orcs

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PIumCrazy posted...1st ships don't use CAPS ..................2nd you have to have a ship / Admiral to use ..........................create_unit "Admiral Sparky" "war galley" 5 9 3 3 #s optionalSHIPSbaghlahcaravelcarrackcogdhowdragon boatdromonfire shipgalleassgalleygrande carrackgun holkholkladyalanternaslongboatwar galleypirate shipmerc galleymerc cog---Life is a Game ............ So play it!!


PIumCrazy posted...The ships are the 1st units listed in export_descr_units you can go compare stats and which faction they belong too.......................................---Life is a Game ............ So play it!!


Well I have been using it to put units in my cities quickly for a while now... I just select a city, hit , type "create_unit this "Dismounted Feudal Knights" 5 9 3 3"... and then enter it, select a new city, press , hit the up arrow key, enter it... repeat for several cities... It has worked like that for me...


QuickFacts data are derived from: Population Estimates, American Community Survey, Census of Population and Housing, Current Population Survey, Small Area Health Insurance Estimates, Small Area Income and Poverty Estimates, State and County Housing Unit Estimates, County Business Patterns, Nonemployer Statistics, Economic Census, Survey of Business Owners, Building Permits.


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